![]() Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. When playing on a New Nintendo 3DS or with the Circle Pad Pro, the extra Circle Pad allows full third-person camera control. Unlike the original game, the viewpoint does not reset to a neutral position when the Circle Pad is released or motion control movement is ceased. They allow Link to look around during movement when the L button is held without anything targeted. Motion controls can also be optionally used when in first person view. Tatl is also now assigned to the right on the Control Pad. The Ocarina of Time is permanently assigned to bottom left corner of the touch screen, while the Pictograph Box is permanently assigned to the top left corner once obtained. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. Much like in Ocarina of Time 3D, the item system is revamped. Additionally, the touch screen interface and various other menus in the game now runs and maintains a constant 60 FPS, allowing smooth interaction with inventory management. The frame rate has also been increased from the original game's 20 FPS to 30 FPS. Character designs have been updated to reflect their Ocarina of Time 3D counterparts. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. It is the first major re-release of the game that is not an emulation, as the GameCube and Wii versions are. Much like Ocarina of Time 3D, the 3DS version of Majora's Mask is a remake of the original Nintendo 64 game, taking advantage of the more powerful hardware and fitting modern standards. ![]()
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